Bob HilbigDetermining How Long Powerup Effects Should LastWhat makes sense for Powerups as far as time wise.2 min read·Oct 12, 2021----
Bob HilbigSwitch Statements to the RescueWe’ve created a number of powerups for our ship. We’ve created functions to handle each powerup being collected. We’ve created a couple If…1 min read·Sep 27, 2021----
Bob HilbigPhysics in Unity. IntroductionPhysics, in a very vague and incomplete definition, is the study of how things interact with each other. Do objects bounce off each other…2 min read·Aug 9, 2021----
Bob HilbigSpawning Items in Unity for NeatnessFor a simple 2d shooter, there should rarely be a case where your hierarchy is cluttered beyond usability but that doesn’t mean you…3 min read·Jul 26, 2021----
Bob HilbigUnity and CoroutinesCode, at its base, is written procedurally and read from top to bottom. In Unity a lot of code is being called during the Update method…3 min read·Jul 17, 2021----
Bob HilbigWhy you need to be writing pseudo codeIf you have built a computer, an IKEA dresser, or even if you’ve baked a cake you should be able to recognize the importance of Pseudo code…2 min read·Jul 10, 2021----
Bob HilbigInstantiating and Destroying in UnityIn the process of making a 2d Space Shooter we must give ourselves something to shoot. We can’t start off with 1000 enemies flying at the…4 min read·Jul 7, 2021----
Bob HilbigSingle Player Movement in UnityNot many arcade shooter games have a player stand still and do nothing. And since I don’t have the knowledge on how to make one of those…4 min read·Jul 3, 2021----