Bob HilbigDetermining How Long Powerup Effects Should LastWhat makes sense for Powerups as far as time wise.Oct 12, 2021Oct 12, 2021
Bob HilbigSwitch Statements to the RescueWe’ve created a number of powerups for our ship. We’ve created functions to handle each powerup being collected. We’ve created a couple If…Sep 27, 2021Sep 27, 2021
Bob HilbigPhysics in Unity. IntroductionPhysics, in a very vague and incomplete definition, is the study of how things interact with each other. Do objects bounce off each other…Aug 9, 2021Aug 9, 2021
Bob HilbigSpawning Items in Unity for NeatnessFor a simple 2d shooter, there should rarely be a case where your hierarchy is cluttered beyond usability but that doesn’t mean you…Jul 26, 2021Jul 26, 2021
Bob HilbigUnity and CoroutinesCode, at its base, is written procedurally and read from top to bottom. In Unity a lot of code is being called during the Update method…Jul 17, 2021Jul 17, 2021
Bob HilbigWhy you need to be writing pseudo codeIf you have built a computer, an IKEA dresser, or even if you’ve baked a cake you should be able to recognize the importance of Pseudo code…Jul 10, 2021Jul 10, 2021
Bob HilbigInstantiating and Destroying in UnityIn the process of making a 2d Space Shooter we must give ourselves something to shoot. We can’t start off with 1000 enemies flying at the…Jul 7, 2021Jul 7, 2021
Bob HilbigSingle Player Movement in UnityNot many arcade shooter games have a player stand still and do nothing. And since I don’t have the knowledge on how to make one of those…Jul 3, 2021Jul 3, 2021